tag:blogger.com,1999:blog-4809892888059311958.post4128686336140733408..comments2024-03-29T22:09:17.432+13:00Comments on Chasseur: Battlereport: British Cavalry vs Baden/Bavarian, & Rules MusingsChasseurhttp://www.blogger.com/profile/04919997382932080898noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-4809892888059311958.post-83581573175241809122021-08-21T10:06:58.814+12:002021-08-21T10:06:58.814+12:00Thanks Peter, just noticed this in the moderation ...Thanks Peter, just noticed this in the moderation comments!<br />Yes I've noticed the multiple dice in your scenario book and lists, and interesting you used D20's for a few decades. Interesting to hear about the GdB experience, yes the level of complexity just to get a result in a particular situation is a bit excessive for many I think.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-14153232148997786012021-07-24T22:52:39.354+12:002021-07-24T22:52:39.354+12:00I somehow missed this; we used D20's for our o...I somehow missed this; we used D20's for our own Napoleonic house rules for almost 20 years in the 1970's - 1990's. Then Piquet and FoB with multiple polyhedral dice (still my favorite set). Test of Resolve (WotR) very effectively uses D12's. I put GdB on the table, and couldn't face plying even a 2nd turn before concluding they simply weren't what I wanted in a rules set - way too many tests of this and that, too many die rolls, too many tables... good if you have to have an explanation of why things turned out as they did, but really largely IMHO unnecessary complexity for its own sake. Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-15868892977712121802021-07-23T19:39:20.740+12:002021-07-23T19:39:20.740+12:00Thanks for the comment Jonas, that's interesti...Thanks for the comment Jonas, that's interesting to hear! Have played a couple more games since this one and still in the process of tweaking and testing!Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-24934866988818137342021-07-23T03:11:40.309+12:002021-07-23T03:11:40.309+12:00Excellent battle report as usual! Looking forward ...Excellent battle report as usual! Looking forward to seeing your version of the rules using D20. I have been tinkering with a modified version of your rules where I use D10s instead of D6 but going all the way to d20 didn't occur to me!JonasYFhttps://www.blogger.com/profile/05076613472418945813noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-77858305525852452852021-07-15T20:56:15.577+12:002021-07-15T20:56:15.577+12:00Thanks James, yes one of the first sets I used had...Thanks James, yes one of the first sets I used had no dice at all, can't remember the name. An interesting one, and I would like to minimise dice throws where possible I think.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-5342917233256486412021-07-07T14:59:28.442+12:002021-07-07T14:59:28.442+12:00Another fine looking game Mark and great to see th...Another fine looking game Mark and great to see those new(ish) Bavarian cavalry get a run and make a fair fist of it.<br />I really like D20s, first used them with Empire back in the late 80s. The random factor in wargaming is a tricky one. I am not keen on the rule sets that are focussed on the game aspect with lots of dice—once again putting me in some 5%, I guess. The starting point has now become to have a random factor for *everything* 'cause people want to roll dice. I'm now thinking seriously about a back to the future and am musing about rules without dice, for my own interest and edification...<br />All the best with continued musing and tweaking.<br />Regards, JamesJames Fisherhttps://www.blogger.com/profile/17897755636246185173noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-64861597704930601912021-06-29T12:30:36.503+12:002021-06-29T12:30:36.503+12:00Many thanks for the thoughts Jonathan, and yes I g...Many thanks for the thoughts Jonathan, and yes I guess that variance issue can also come down to the mechanic you choose for the dice. E.g. if it is dichotomous hit or not then the random component doesn't need to be higher with D20's, you can instead just have greater gradation in odds, e.g. according to morale grades.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-63913206874227693582021-06-26T07:13:05.222+12:002021-06-26T07:13:05.222+12:00Great to see the armies out on the table, Mark!
I...Great to see the armies out on the table, Mark!<br /><br />I really enjoyed your discussion on the use of different dice. Whether D6, D8, D10, D12, D20 are the right choice boils down to the game engine and the goals of the design. I prefer D6 over D20 since I prefer the random component to have less influence than the fixed (or situational) component. A smaller spread does that for me. Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-44748135462945019492021-06-25T10:08:31.437+12:002021-06-25T10:08:31.437+12:00Cheers Iain, nice one! :)Cheers Iain, nice one! :)Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-11835858879768753572021-06-25T10:08:15.525+12:002021-06-25T10:08:15.525+12:00Thanks Daniel, yes it sounds interesting, though t...Thanks Daniel, yes it sounds interesting, though the highly abstracted skirmishers, momentum command mechanism, and lack of cav breakthrough mechanics don't really look like matching my preferences. I also wonder about speed of it still looking at the movement and combat factors. But yes playing is the only way of making an informed decision about it.<br />Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-37706155058308707902021-06-25T09:57:16.571+12:002021-06-25T09:57:16.571+12:00Cheers Chris :) Yes 2D6 and the GdB or GDA rules p...Cheers Chris :) Yes 2D6 and the GdB or GDA rules produce a nice range of outcomes, though I dread to think how long this game with probably two dozen charges would have taken to play with those! Move chargers, defensive fire, charge test, move chargers, melee test, potentially move up more reinforcers, test again, outcome. Exhausting, and you'd get through a tiny game like this in several hours I guess, but it grinds to just a few turns played if you want to play a big game. A combined charge/melee mechanism, as in my quick play rules, Bataille Empire, and hopefully GDA2 seems more user friendly if you want to play big games.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-1962308899541775182021-06-25T09:48:40.474+12:002021-06-25T09:48:40.474+12:00Good sounding game, I'm still a little way off...Good sounding game, I'm still a little way off having enough troops for a game but I'll have to give your rules a go once I have got enough!<br />Best Iain caveadsum1471https://www.blogger.com/profile/02174163740406928172noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-50820217271720516372021-06-25T09:44:36.143+12:002021-06-25T09:44:36.143+12:00Thanks Norm!Thanks Norm!Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-70775510114819479112021-06-25T09:44:20.425+12:002021-06-25T09:44:20.425+12:00Hah yes thanks Ion, and agree 2D6 is another possi...Hah yes thanks Ion, and agree 2D6 is another possible solution, though it doesn't really work with my simple "one base one die" approach, where each dice is just a hit or not. Instead I often see this tied to a chart, usually with quite a number of modifiers, and containing a range of outcomes. This not terrible, just not what I find easiest.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-82466574307131122802021-06-25T09:38:50.243+12:002021-06-25T09:38:50.243+12:00Cheers Lawrence, yes that's a similar solution...Cheers Lawrence, yes that's a similar solution :)Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-50553486104743451652021-06-25T09:38:32.950+12:002021-06-25T09:38:32.950+12:00Thank you sir! :)Thank you sir! :)Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-55035756523188872792021-06-25T01:35:26.578+12:002021-06-25T01:35:26.578+12:00Nice AAR. You should try Lasalle 2. It's very...Nice AAR. You should try Lasalle 2. It's very different from the original. Daniel Morenohttps://www.blogger.com/profile/07886636231732755962noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-71382575158710062302021-06-24T19:33:54.751+12:002021-06-24T19:33:54.751+12:00Hi Mark.
I love reading your posts and the thought...Hi Mark.<br />I love reading your posts and the thoughts regards rules.<br />I'm with Piccolo on the 2D6, which is why my favourite set of Napoleonic rules is still General de Brigade as the two dice deals with most situations (firing, melee, morale) and there is enough of a range of possibilities across 11 results depending on the dice roll.<br />Just my 2 cents.<br />Regards<br />ChrisChrishttps://www.blogger.com/profile/10377020595291871375noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-45386869737140403202021-06-24T09:46:09.922+12:002021-06-24T09:46:09.922+12:00Enjoyed reading about the larger figure scale on a...Enjoyed reading about the larger figure scale on a 6’x4’Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-58305543515130293532021-06-24T09:36:01.254+12:002021-06-24T09:36:01.254+12:00Hi Mark -
Thou defiest the goddess Hexahedra at yo...Hi Mark -<br />Thou defiest the goddess Hexahedra at your peril, sir! But seriously, there is an alternate approach that might be worth considering: 2D6, based on the entirely spurious yet somewhat compeeling notion that two dice are better than one. The advantage is that you begin already with something more resembling a bell curve (binomial distribution - hit or miss). Situational modification might then be used to modify scores, move the 'curve' up or down; narrow it or flatten it. <br /><br />Just a thought.<br /><br />Interesting play test, and a very surprising result!<br />Cheers,<br />Ion<br /><br />P.S. Rats. I'm in bad with Icosahedra now. I can see the point of monotheism after all... <br />Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-65751447885038452052021-06-24T07:57:25.840+12:002021-06-24T07:57:25.840+12:00I agree with Pancerni and your observations, there...I agree with Pancerni and your observations, there is just not enough granularity in a six-sided die. We play with percentile dice, but effectively the bands are in five percent which is equivalent to a D20 anyway, so that seems like a smart choice.Lawrence Hhttps://www.blogger.com/profile/11626386564817082992noreply@blogger.comtag:blogger.com,1999:blog-4809892888059311958.post-80693761073856728972021-06-24T00:08:12.484+12:002021-06-24T00:08:12.484+12:00Nicely thoughtful AAR /rules review. I tend to ...Nicely thoughtful AAR /rules review. I tend to agree on the inherent evil of a six sided cube. ;-) pancernihttps://www.blogger.com/profile/09108442113999809459noreply@blogger.com