French (Defender) - ReyneirSarrut: 3 Light, 1 Recruit Light, 3 Line, 6 Skirmishers, 1 Foot Artillery
British (Attacker) - WellingtonPack (Portugese): 4 Line, 1 Light (Cacadores), 4 Skirmishers
Beckwith: 1 Veteran Rifles (3 bases - 95th), 1 Light (5 bases) 1 Light (Cacadores),
Barclay: 1 Veteran Rifles (3 bases - 95th), 1 Light (6 bases), 1 Light (Cacadores), 1 Line (Brunswick)
I won't detail the full scenario, but will highlight the main points. The French hold the town of Santarem, and the British/Portugese force is attempting to get troops into at least part of it. The town walls are in disrepair but still offer a minor defensive bonus. Neither side wants to take significantly higher casualties than the other side.
In terms of other terrain, it had rained heavily for several days beforehand, and the ground near ther river was very muddy. The scenario special rules proposed for the mud is a very tough one - no cavalry or artillery movement in it, formed infantry can only move on a "1" on a D6, and skirmishers move at half speed. All the Southern attackers have to move on through this mud, or across the one narrow causeway in sector D3. Additionally there is chance of heavy rain (on a "1" on a D6 each turn), which will mean no shooting for that turn. The British Light Division is present to help attack through the mud and historically Craufurd was keen to press the attack, but Wellington called it off. This scenario then represents a "what if" he had continued with the attack.
The scenario specified 12 turns, but using 321 Fast Play Napoleonic Rules, we made this 10 turns.
Both Army Commanders were rated Strategists and all Generals rated as Competent.
Here's the setup. Looking towards the south of the table. Please excuse the architecture as I don't have Peninsula style buildings (yet).
We also used my existing rain rules which still allowed cannon fire at short range, but no other fire, and foot units have some extra vulnerability to cavalry in rain too, but these differences are minor ones.
Anyway, this was another interesting game, and we are hoping to do another Peninsula scenario playtest next week.