Tuesday, 9 August 2016

Prelude to Eckmuhl 1809

Here's a report of a small Napoleonic encounter, using modified Blackpowder rules. The scenario was the prelude to the Battle of Eckmuhl, on 21st April 1809, where Davout's IV Corp attacked Rosenberg's III Corp. It was loosely based on a scenario published in Wargaming Soldiers and Strategy Magazine Issue 2, (available as PDF here).


This was a Corp level game, but with units representing regiments of 2-3 battalions rather than individual battalions. For Blackpowder purposes Austrian Generals were all Leadership rating 8 (average). I made Davout a 10 (excellent, because he is Davout), and other French Generals 9 (good). The French have two more infantry units and better command than the Austrians, but the Austrians have a defensive position that the French must bust them out of to win. We rolled for sides and Paul ended up with the French while I commanded the Austrians. The force lists were as follows:


AUSTRIANS - IV Corp

Headquarters - Rosenberg

1x Line Infantry
1x Artillery Reserve (12 pdr)

1st Division- Somarvia
1x Light Infantry - Grenz
1x Light Cavalry - Chevauleger
1x Light Cavalry - Hussar

2nd Division - Dedovich
4x Line Infantry
1x Artillery (6pdr)

3rd Division - Hohenlohe
2x Line
1x Artillery (6pdr)


FRENCH - III Corp

Headquarters - Davout

1st Division - Friant
1x Light Infantry
4x Line Infantry
1x Artillery (8pdr)

2nd Division - Saint Hilare
5x Line Infantry
1x Artillery (8pdr)

3rd Division - Montbrun
1x Light Cavalry - Chasseurs
1x Light Cavalry - Hussar
1x Horse Artillery


Setup

Here's the battlefield setup, on a 8x6 foot table. The church is centre of a valley between two hills (formed here by hulking clinical psyc textbooks stuffed under a mat-of-war cloth which worked a little better than I thought it would!). There are three separate built up areas along the road that are held by Austrians at the start of the game.  To win the French must capture all the wooded areas, and one of these built up areas. Or alternatively either side wins if it demoralises the enemy force.


The bulk of the Austrian force is on the centre and left flank, and their right (top of photo) is very exposed.

Austrian reserves in the centre of their line.

The French have two large infantry divisions advancing, with a cavalry regiment on each flank.



The Battle

The battle begins. The 1st French Division rolls well for command and immediately assaults the right flank defence. The initial assault is held, and the French continue the attack.

The 2nd French Division advances to the edge of the hill on their side of the valley.

Austrians respond with the Light Cavalry redeploying to the right flank to prevent any breakthrough by the French infantry. Reserve artillery moves to redeploy.

2nd Austrian Division advances in rather plodding Austrian fashion to form a defensive line, with Grenz moving to occupy the woods.


Artillery begins a bombardment as the 2nd French Division advances.

The fight for the right flank continues with the Austrian infantry still holding off the French.

The assaulting French infantry unit is shaken and disordered but refuses to break.

At last the French prevail with all their supporting units, and French infantry occupies their first objective. 

Disappointingly the Austrian cavalry fail to charge given they outnumber the French cavalry here.

The rest of the Austrian army has now formed a respectable defensive line though.



The French 2nd Division assaults either side of the church with two assault columns. Seems like a tough ask but Paul is pretty keen on the bayonet so in they go.

Here the French have a harder time of it, due to greater numbers of Austrians, and less supporting French. 

The French force back the Grenz out of the woods.

Having failed to charge last time, the Austrian Hussars again fail to charge and instead blunder forward disastrously into most inopportune circumstance...

An Austrian infantry unit and artillery battery from 2nd Division are overrun near the church, though not before a shaken French line regiment also breaks under cannister fire.

The Austrian Hussars take a volley in the flank and are disordered, and are lucky not to suffer a worse fate, (and in fact I think we forgot to apply enfilading fire here).

On the Austrian left the other French assault column is thrown back disordered and shaken, but the Austrians are also shaken. (The little blast markers are hits, 3 hits being enough to have a unit shaken).

On the right my Austrian Hussars recover from disorder (something they can do on a 4+ during command phase due to Elite ability), and charge the French Hussars. The French initially get the better of it and force the Austrians back, but then the next round (fought in same turn) is a draw, with the French retiring disordered and shaken, and the Austrians retiring shaken. 

The retiring French infantry on the Austrian left receives multiple volleys in the back and breaks. My Austrians are badly shaken and in no position to follow up the success though. 

Rosenberg rallies the Grenz and they form a new line at the rear woods in the Austrian centre. The Austrian Hussars break though, being shaken and coming under musketry fire from the built up area to their front.

The French 2nd Division is quite beaten up and forms a new line on their side of the valley being content to exchange fire and use their artillery superiority to good effect.

The Austrian Generals attempt to rally their men, but under both musketry and artillery fire the shaky Austrian 2nd Division breaks and with it the Austrian army.  Well done to Paul!


Conclusion

We both enjoyed this little Blackpowder affair, with the rules giving a very active and quick flowing game. It easily reached a conclusion, even with Paul and myself being very rusty on the rules and having to look things up a fair bit. The game involved all arms and situations, including fighting in built up areas and woods so it was a good rules revision scenario. Factors are few and easy to remember. 

One could perhaps modify all distances to two thirds or half or something similar if using regiment or brigade level units rather than battalions. Or you can just "bathtub" units if one wants to keep the same distances as we did here. We both thought the musketry range rather excessive, but maybe it works given large move distances and the fact that "hits" are just a reflection of general stamina and morale rather than casualties. I.e. having a unit puffing smoke and noise and an occasional casualty at you continuously is still quite unpleasant even if it's beyond effective range for causing substantial numbers of casualties. I know some groups do choose a smaller musketry range though.

In terms of the game itself, Paul's aggression and good command rolls meant the Austrians were already under severe pressure on their right flank from the very first turn.  The French infantry regiment fighting for the town (other regiments acting as supports) performed stoically, taking heavy casualties from closing fire and melee and passing at least three break tests before the Austrians failed and broke on their first test. The Austrian cavalry managed to redeploy rapidly to prevent any breakthrough, but then they and the rest of the Austrian force were disappointingly but predictably plodding for the rest of the game. Only one command blunder occurred, by the Austrian Hussars, but then they heroically fought their way out of it so can't really hold it against them! I stupidly lost an artillery battery by advancing it too far forward. It would have been much better off positioned and firing from the hill at the start, aiming to disorder the French attack columns. All in all Paul did things better than I did and deserved to prevail.

Historically I understand the Austrians managed to hold until nightfall around 2100, the first time the Austrians had managed to hold a French attack in this campaign. Some additional context I didn't factor into this game was that artillery ammunition supply was problematic for both sides, and the French attack only started mid-afternoon so they were under time pressure (not that I think either of these factors would have changed outcome of this particular game).


Unit ratings

By request, here's ratings we used for units in Black Powder.

Unit Ratings – French Grande Armée

· All infantry have the “Must Form Square” rule

Unit
Type
Armament
Hand-to-Hand Dice
Shooting Dice
Morale
Stamina
Special
Line Infantry 
Infantry
Muskets
6
3
4+
3

Légère
Infantry
Muskets
6
3
4+
3
Skirmishers
Marine Infantry 
Infantry
Muskets
6
3
4+
3
Elite 4+
Polish Infantry
Infantry
Muskets
6
3
4+
3
Brave, Elite 4+
Provisional Inf
Infantry
Muskets
6
2
4+
3
Poor Drill, Unreliable
Hussars
Cavalry
Swords
6
-
4+
3
Elite 4+, Marauders
Chasseurs
Cavalry
Swords
6
-
4+
3
Marauders
Lancers
Cavalry
Lances
7
-
4+
3
Marauders, Lancer
Dragoons
Cavalry
Swords
8
-
4+
3
Heavy Cav +1
Cuirassiers
Cavalry
Swords
9
-
3+
3
Reliable, Heavy Cav +D3
Foot Artillery
Artillery
Cannon
1
3-2-1
4+
2

Horse Artillery
Artillery
Light Cannon
1
3-2-1
4+
1
Marauders
Old Guard Inf
Infantry
Muskets
7
3
3+
4
Reliable, Elite 4+
Middle Gd Inf
Infantry
Muskets
7
3
4+
4
Reliable, Elite 4+
Young Gd Inf
Infantry
Muskets
6
3
4+
3
Reliable, Elite 4+
Grenadiers à Cheval
Cavalry
Swords
10
-
3+
3
Reliable, Elite 4+
Heavy Cav +D3
Guard Dragoons
Cavalry
Swords
9
-
3+
3
Reliable, Elite 4+
Heavy Cav +1
Guard Lancers
Cavalry
Lances
8
-
3+
3
Reliable, Elite 4+, 
Lancer, Marauders
Chasseurs à Cheval
Cavalry
Swords
7
-
3+
3
Reliable, Elite 4+
Marauders
Guard Artillery
Artillery
Cannon
2
3-2-1
3+
2
Reliable, Elite 4+
Guard Horse Artillery
Artillery
Light Cannon
1
3-2-1
3+
1
Reliable, Elite 4+

Unit Ratings – Austrian Army

· All infantry have the “Must Form Square” rule

Unit
Type
Armament
Hand-to-Hand Dice
Shooting Dice
Morale
Stamina
Special
Line Infantry 
Infantry
Muskets
6
3
4+
3

Jager / Grenz
Infantry
Muskets
6
3
4+
3
Skirmishers
Hussars
Cavalry
Swords
6
-
4+
3
Elite 4+, Marauders
Chevauleger
Cavalry
Swords
6
-
4+
3
Marauders
Dragoons
Cavalry
Swords
8
-
4+
3
Heavy Cav +1
Cuirassiers
Cavalry
Swords
9
-
3+
3
Reliable, Heavy Cav +D3
Foot Artillery
Artillery
Cannon
1
3-2-1
4+
2

Horse Artillery
Artillery
Light Cannon
1
3-2-1
4+
1
Marauders
Grenadiers
Infantry
Muskets
7
3
4+
4
Reliable, Elite 4+

Saturday, 23 July 2016

Bridges and Churches - 28mm

Here's a look at five scenery pieces I've painted up. three bridges and a chapel and church. They all had lots of stonework so I did them at the same time using hardware store paint for the grey. Very quick to paint these, with the church at back right having a bit more detail and thus time required. 

First up is a Warlord Games resin stone bridge, suitable for crossing a smaller stream. Some Perry Austrian Chevaulegers on 5cm square base fit across ok.

It will span a 5-8cm or 2-3inch river.

Then two Warlord Games plastic stone bridges which come in six parts on a sprue, but assemble easily with plastic glue. The parts are 2 sides, 2 top parts of bridge and 2 undersides of bridge.  

These bridges are considerably larger and will span a 12.5cm/5inch wide river. They will be needed for the Elster River at Leipzig, though a Hudson and Allen 20" bridge may also be put into service as the causeway.

Next is this Tabletop Workshop 'Medieval Chapel'.  I'm not sure this is currently in production. Warlord Games still advertises it for sale, but I tried to order a couple more Tabletop Workshop products in a recent order and was told they were unavailable. I bought this one as part of a package deal from Tabletop Workshop a couple of years ago before that company folded. I understand Warlord Games bought the rights to the plastic castle they made, so expect they might also have the rights to the building range.

The Chapel is a simple affair, 4 walls, a base, and a roof which comes in two parts.

The roof also lifts off and the inside has details you can paint if you so desire. If I play skirmish games I might paint this interior in the future, but I didn't bother at the moment.

Lastly this solid resin church which I picked up off a New Zealand Auction site. Uncertain of the manufacturer and couldn't find it online, but it weighs a tonne! Also not the best sculpt with a number of marked irregularities in positioning of windows and so on, but looks ok painted up I think! 


Wednesday, 13 July 2016

Polish Infantry - 28mm Murawski

A couple more Polish units done for my Duchy of Warsaw forces - some much needed infantry. These are from the excellent Murawski Miniatures range again.

1st and 8th Infantry regiments (probably). I say probably because I find uniform details pretty confusing for Duchy of Warsaw even when I have the sources. In reality I imagine the Poles were often even less uniform in appearance than many other nations and prone to changes, and scavenging gear from defeated enemies and so on. Murawski do make "campaign dress" variants if you want them, but naturally I chose to have my Polish all striding along in pretty looking full dress uniform :) 

Here's the 1st regiment, including mounted commander. Once again 36 strong units for these Poles, and flags from GMB.





I also painted up a couple of bases of light company skirmishing for this regiment.





And next is the 8th Regiment with pink facings. These regiments are all in full dress, but I wanted the officer waving his hat from the campaign dress command pack, and Rodger from Murawski very kindly included him for me. Great service thanks Rodger.





I often voice a few minor grumbles about miniatures, in the interests of being objective and because no-one will believe me if I don't suggest a few areas that might be considered in development of future ranges and so on! However I really don't have any grumbles with these. In addition to being very clean sculpts, the sculpting is also done so as to "hide" behind equipment minor details of straps etc that would otherwise have to be painted and slow progress down. This is a great feature that some modern ranges have and it is much appreciated when you're painting many dozens of figures!

That's all the Poles I had planned and my unpainted Polish box is now gratifyingly empty. But these Polish are very nice figures and nice uniforms, and I'm tempted to get some more. Maybe the 13th in their white uniforms, and another regiment of Uhlans, and more command... plus some of Murawski's Baden range of course, got to have them for Leipzig!