Last post for 2020, Bavarian Chevauleger. Also from Perry.
Thursday, 31 December 2020
Tuesday, 29 December 2020
Next off the painting table, a unit of Bavarian Dragoons. After 1810 these were all converted to Chevauleger, but pretty while they lasted! Also necessary for some 1809 refights. Perry figures again.
Monday, 28 December 2020
I was recently sent a set of amendments a local group is using for the Blackpowder 2 rules. Many thanks John H, who also ok'd these for sharing below if you want to download. I was also rather startled by the length of this amendment list (20% as long as the rules themselves!), and ended up wondering just how wordy various Napoleonic rule sets are in comparison to each other.
Hence this post trying to answer that question, which I thought I would share on the chance anyone else is interested! Mainly I wanted to know the length of the core rules, and so I separated out extra material included in the full text, such as introductory material on the Napoleonic wars, army lists, scenarios and so on. Making this distinction, I then used the word count function in google documents with electronic copies of rules I own to get an estimate of how many thousands of words they are. See the results in this graph (click it to see larger version). Below are brief remarks on each ruleset, listed in order of wordiness of the core rules, together with a link to purchase or download it.
For more detail on my approach to reviewing rules please see my Rules Review Index Page.
Command Level: Divisional Commander and above
Basic Tactical Unit: Infantry battalion, two or more squadrons of cavalry, or artillery battery.
Figures per unit: Works with any, units are just "small, regular, large", though note ground scale and consider that a battalion in line should take up roughly 150-200 yards (so maybe 10-20 cm in 15mm, 20-30cm in 28mm).
Ground Scale: 1mm to 1 yard/metre in 15mm, proportionally more in 28mm.
Time Scale: 10 to 20 minutes a turn
The Brigade skirmish screen idea is one nicely done addition supporting this goal. In General d'Armee, you do have individual battalions, but the Brigade is the basic tactical unit for purposes of command and general effectiveness. Each Brigade has a skirmish screen consisting of a number of bases (generally one per battalion), representing the light companies from its battalions fulfilling this role. Thus there is no micro-management of the actions of individual light companies, but skirmishing is still an important part of the game.
Looking at the forums, the charges section and all the potential rules around this appears to be the biggest source of confusion, as it can be somewhat convoluted. The FAQ contains further examples of charge procedures to help clarify the intention of the rules, and the videos mentioned above should also help with this.
Anyway, despite some caveats or questions here, you'll note I still gave this category a 5/5, meaning I rate it highly and the results seem a very plausible interpretation of the Napoleonic period, that also takes a refreshing look at some aspects.
Thursday, 24 December 2020
Here's another Michael Hopper test scenario played a couple of weeks ago. See the previous Battlereport of Santarem for more details of his upcoming Peninsula War scenario books.
FRENCH FORCES (Marshal Soult)
BRITISH FORCES (General Moore)
This is an unusual scenario, in that a largely inferior French force (except for its artillery dominance) is attacking a fortified British force. The British are behind a low wall, in a valley with impassable hills to each flank. The British position also has many fields, orchard trees, and low walls etc, with a series of enclosures that make it unsuitable for cavalry operation.
Historically the French advanced and did a couple of brief probing attacks on the flanks, and then called the whole affair off, which seems wise. But let's see what happens if they are not so wise...
The hamlet of Nadela is worth 1 victory point to the side that holds it at the end of the game, and the French also get a victory point if they have a unit on the road in C3 (which is the supply route) at the end of the game. You also get victory points for breaking Brigades/Divisions, so neither side wants to risk too much here.
The game was played with 321 Fast Play Napoleonic Rules.
Friday, 18 December 2020
More French Guard, here we have Flanquers of the Young Guard. These existed from 1811-13 I believe, being disbanded thereafter with survivors being distributed to other units. They had a different uniform and I understand that they were originally intended as specialist skirmishers, but they became just another Young Guard formation in practice.
There were two regiments, Flanquer Chasseurs and Flanquer Grenadiers. The Chasseurs were created first. For most or all of their existence, these units did not have short swords, unlike other French Young Guard. Nor did they have epaulettes, so Perry French Light Infantry figures are a good match. Flags are from GMB.