Rather long time since last update on this blog, but here's a Napoleonic Battle Report. A General d'Armee game at the wargames club today. 2000 points French vs British.
My French Force was:
- 1st Brigade: 2 French Line, 1 Foot Battery
- 2nd Brigade: 2 French Line, 1 Veteran Light
- 3rd Brigade: 3 French Line, 1 Veteran Light
- 4th Brigade: 2 Veteran Cuirassiers, 1 Horse Battery
Mike used his well painted British force, as follows:
- 1st Brigade: 2 British Line, 1 Foot Battery
- 2nd Brigade: 2 British Line, 1 Veteran Rifles
- 3rd Brigade: 2 British Line, 1 Elite Guards
- 4th Brigade: 1 Veteran Dragoons, 1 Veteran Hussars, 1 Royal Horse Battery
Encounter Scenario
We played an encounter battle based on this nice idea posted on the GDA forum.
In summary both sides roll a D6 to see who starts. Taking turns, each side then picks one brigade and places the Brigadier where they wish that Brigade to enter the table. The Brigade is available on a D6 roll of 3-6, and immediately moves one move onto the table if so. If a 1-2 is rolled the Brigade must instead enter at that point from reserves. (All ADC's from brigades are available from the start though, as otherwise it would be very difficult to get things on in time).
As can be seen below, the French start with just their cavalry, while the British start with two infantry Brigades.
The French advance and unlimber and some first artillery fire is exchanged.
British reply.
French then manage to bring on two infantry brigades, while the British wait for their reinforcements.
The French advance strongly on both flanks using 'Forwards' orders.
The British left flank infantry brigade finally arrives - too late to stop the French occupying the buildings in front of them though.
On the left the first premature French column attacks are thrown back by the British lines. And a second column attack is thrown back in rout. The French Brigade rallies but a routing batalion is lost.
The Cuirassiers move over to support the faltering attack on the French left flank.
The British Cavalry brigade finally arrives.
Picton waves his umbrella grumpily as they reinforce the right flank, while the Royal Horse Artillery deploys to the left of the foot artillery.
British attack column comes on in the same old style vs the French line... (wait what?)
The Cuirassiers seek vengeance, charging the British column which fails to form square and becomes unformed, but still manages to hold as the Cuirassiers charge home. A melee ensues.
GDA Melee Rules Example: All infantry and cavalry units have five melee dice. The Brits lose 1 dice for being unformed so roll just 4 dice. Cuirassiers have +2 dice for being Heavy Cavalry, +1 dice for being higher morale grade than enemy in this instance, and +1 dice for Elan.
So 4 dice (Brits) to 9 dice (French) each needing 4, 5 or 6 on a D6 to cause a hit. The British get 2 hits while the French roll poorly and get just 3 hits. A win by 1 hit to the Cuirassiers which is enough to send the British unit retreating back, but disappointingly also just 1 hit off the Cuirassiers simply running the Brits down as they deserve! (Infantry beaten by 2 or more hits by Cavalry disperse and are removed from the battle).
The first Curaissiers fall back and their comrades run down some skirmishers before being blasted by two batteries, taking 8 hits.
The French Horse Artillery disperse under counter-battery fire. Things are looking grim for the French as multiple brigades falter.
Three French units disperse this turn, including another from the left flank.
...and another from the right flank. This right flank falls due to my mistake in forgetting that you are supposed to halve casualties against garrisons of a Built Up Area! More than just a -1 to hit. Oops, found this in checking rules after the game, that will teach me to remember!
Lucky day for these British.
Casualties are still heavy for British though. Coldstream Guards have taken 10/15 hits. Highlanders 11/12 hits. (Casualty markers here: shako = 1 hit, backpacks =4 hits).
British right flank has also taken a beating. Infantry units from left to right have taken 10, 2, 8 (rifles), and 7 out of 12 hits each respectively. Three of the five French battalions on this flank have been lost entirely though so the French are considerably worse off!
French skirmishers fire a few last shots before departing.
Conclusion
Some premature charges by the infantry on the left lost this game for the French. I had weight of numbers and should have just waited for more attrition from skirmishers before sending in the columns at least! That and my failure to get rules correct for defensive bonus of the buildings on my right flank. Oh well next time! I think 2000 points is about the minimum for game of GDA, but even this limited number of figures still gives a fun game! Mike and I are doing a display game for an antique weapons club next month so I'll do another report from that.
Thanks for reading! In other news, I bought a tonne more Napoleonic figures just before the Perry price rise on April 2nd, and some of them are currently on the painting table. Prior to that I also painted up an Ancients Republican Roman army, so some pictures of that will likely also feature shortly.
It may have been a long time between posts but well worth the wait!
ReplyDeleteExcellent BatRep!
I look forward to seeing your Republican Romans.
Thanks Jonathan, yes will get some more pics up :)
DeleteLooks very nice, beautiful minis...even the perfidious Albion's ones!
ReplyDeleteThanks Phil and yes I grudgingly agree about Mike's Brits :)
DeleteMark you really have come to favor GdA I still have to try them out and am currently using Over the Hills and enjoying immensely
ReplyDeleteI’d be really interested in your opinions etc on GdA and what makes it tick your boxes
Peter
Thanks Peter, yes GDA is ticking the boxes for me at the moment. :) Haven't tried Over the Hills, but GDA moves along at a good clip, mechanics are relatively simple and resolve quickly, but it still has some nice period 'flavour'. I should probably do a more in depth review at some point, contrasting it with other sets.
DeleteA most enjoyable report on a lovely looking game. Lousy die rolling by the CVuirassiers, eh?!
ReplyDeleteI think the table would look even better with a road or two. Napoleonic tabletops do look a bit odd to me without them.
Thanks Peter, and yes should have put a few roads on you are quite right!
DeleteLooks very nice Mark!
ReplyDeleteThank you Sergiuss!
DeleteA great-looking game Mark, and I'm looking forward to the next AAR following the display game.
ReplyDeleteThanks Lawrence!
DeleteWonderful battle report Mark and so many beautiful figures.
ReplyDeleteMany thanks Carlo!
DeleteGreat looking game Mark.
ReplyDeleteThanks Mark!
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ReplyDeleteExcellent battle and reportage!
Thanks Dmitry!
DeleteGreat looking game with excellent figures and photography. Always helps to know any advantageous rules, doesn't it? I have suffered similarly in the past :)
ReplyDeleteCheers Ross and yes a disaster helps rules to stick in my mind at least :)
DeleteGreat looking game and two armies of lovely figures!
ReplyDeleteBest Iain
Thank you Iain!
DeleteGreat looking gameas usua, Mark. Timing when to throw in Les Enfants must have been tricky for the French commanders 200 years ago, and all!
ReplyDeleteCheers Ion, yes the matter of timing is tricky alright!
DeleteRollicking battle report and lovely photos Mark.
ReplyDeleteThanks James!
DeleteGreat looking game! I like the sound of that combat method, too. Clear, easy to to understand, and probably quite enjoyable.
ReplyDeleteCheers,
Aaron
Thank you Aaron!
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